#pragma once

#include <glm\glm.hpp>
#include <glm\mat4x4.hpp>

struct SceneObjects
{
	glm::mat4x4*	localToWorld;
	int*	indiceeStart;
	int*	numIndicees;

	int size;

	SceneObjects()
		: localToWorld(NULL), indiceeStart(NULL), numIndicees(NULL), size(0)
	{

	}
};